namespace GameModel
{
    public class GameState
    {

        private static GameState instance;

        /// <summary>
        /// costruttore
        /// </summary>
        private GameState()
        {

        }

        /// <summary>
        ///
        /// </summary>
        public static GameState Instance
        {
            get
            {
                if (instance == null)
                {
                    instance = new GameState();
                }
                return instance;
            }
        }

        public int Speed
        {
            get
            {
                throw new System.NotImplementedException();
            }
            set
            {
            }
        }

        public int Angle
        {
            get
            {
                throw new System.NotImplementedException();
            }
            set
            {
            }
        }
    }

}
